Closed antithing closed 4 years ago
Yes. You’ll have to mix and match the nWarpIters, and nSolverIters. 848x800 is too big for realtime, but I have tested for 10fps and not so accurate.
The settings I use for my app is this:
float stereoScaling = 2.0f; float lambda = 5.0f; float nLevel = 5; float fScale = 2.0f; int nWarpIters = 5; int nSolverIters = 20; stereotgv->limitRange = 0.5f;
Lower lambda is smoother, but less accurate and needs higher nSolverIters. Lower lambda can be used for low nSolverIters. Low lambda and high nSolverIters is noisy.
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On Mar 27, 2020, at 12:39 AM, antithing notifications@github.com wrote:
Hi, thanks again for making this code available. I have it running on windows, Cuda 10.0, and am testing the test_t265_data function with the provided data.
It runs, and looks good, but the function takes 15 seconds.
When I adjust the :
int nWarpIters = 20; // Change to reduce processing time int nSolverIters = 20; // Change to reduce processing time It takes 843 milliseconds.
Is this the expected time? Is it possible for this code to run in realtime?
thanks!
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Thanks! that is faster.
My result (from the provided data) look like this:
Quite different from the results on this page! Am I doing something wrong?
This is optical flow, so it looks correct.
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On Mar 27, 2020, at 7:48 PM, antithing notifications@github.com wrote:
Thanks! that is faster.
My result (from the provided data) look like this:
Quite different from the results on this page! Am I doing something wrong?
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Okay thanks! One last question... How can I get a greyscale depth map?
In the test_t265_data
function, the 32-bit float depth map is copied to cv::Mat depth
.
Hi, thanks again for making this code available. I have it running on windows, Cuda 10.0, and am testing the
test_t265_data
function with the provided data.It runs, and looks good, but the function takes 15 seconds.
When I adjust the :
It takes 843 milliseconds.
Is this the expected time? Is it possible for this code to run in realtime?
thanks!