https://trello.com/b/hay0mA7U/general-todo
https://gitlab.com/metal-crow/darksoulsremastered-overhaul-archives
https://www.nexusmods.com/darksoulsremastered/mods/466
This requires the Microsoft Visual C++ Redistributable for Visual Studio 2015-2022 . You should already have it, but just in case.
Unzip the contents of the zip into your DARK SOULS REMASTERED folder to install (so d3d11.dll should be in the same folder as the game exe). If a command window pops up on game start, the mod is installed.
To uninstall or disable the mod, remove d3d11.dll. This will also restore your save to before the mod was installed.
The mod is completely backwards compatible with vanilla dark souls 1 by default. It will not separate you from vanilla players.
Modes can be switched between by pressing F5. The icons below the HP bar show which mode you're in.
Legacy mode is the default starting mode the mod is in (this can be changed in the ini). It includes a number of significant but fully backwards compatible bugfixes, quality-of-life improvements, visual glitch fixes, and functional anti-cheat measures.
It also unlocks a number of in-engine limitations and fixes other engine problems (including disabling the terrible built-in anti-cheat).
Overhaul mode can be switched on to get the full suite of improvements this mod gives. It dramatically improves pvp experience on a number of metrics (weapon viability, magic use, and more) while still keeping the fundamental dark souls 1 pvp experience intact.
NPCs and bosses can no longer be killed by hackers
Hackers can no longer force you into Binoculars or Dragon form, or apply other bad effects to you
Tranquil Walk of Death bug fixed
A bug that allows hackers to crash your game has been fixed
Backstabs will no longer teleport you if you're unreasonably far away (both anti-cheat and QOL)
Bug fix for invisible attacks after backstabs
Dead Angles and Ghost Hits are back, and made slighly more consistent
These are only enabled if both users have the mod installed.
Equipment (except weapons) can again be changed while in any animation
Bug with HP bar not reflecting the correct amount of health has been fixed (but can be disabled)
The game has increased memory capacity (larger files can be loaded)
You can now summon phantoms anywhere.
This solution is imperfect, as areas where you could not do multiplayer before but are right next to areas you could (I.E Undead Burg bonfire), are treated as seperate multiplayer areas.
(Note that DSR allows summons even with the boss dead).
There is a current bug with this where if you spawn into one of these areas (via load or return from invasion), this won't work. You have to walk into the area.
Support for unlimited save slots.
Press left/right arrow or left/right dpad while in the Load Game menu to change your current save.
It's like pages in a book. Each "page" is 10 characters.
Support for custom archive file loading
Specify folder location + filenames to use, and the alternate path will be used to load them
Fix to prevent homing spells from desyncing (only if both players have mod)
Fix the "broken ankles" bug when rolling
Crash handler and reporter
Option to use steam display names instead of character names
Option to disable the durability system
Steam netcode updated to reduce latency and hide IP address (only if both players have mod)
Fix for the halberd instant running attack glitch in mud and pvp
New items added:
System for selecting what areas you want to try invading with the above eye orbs.
Edit the included searchlist.txt with what areas to search for, and the orbs will only look in those areas.
You can also edit the file while the game is running, and reloading your save will refresh it in-game.
Basic update check system
Compatible with Painted Worlds
Skips the intro logos
Does not touch your original save file. Uses it's own copy to prevent bans on uninstall.
Fix bug where invalid eye and hair colors would cause multiplayer to not work.
Gestures can be canceled via rolling
Animations:
All whiff animations on weapons have been removed (they always have the on-hit animation instead)
BloodBorne rally system has been implemented as a replacement for the Occult upgrade path
HP recovery is equal to (0.05 + (upgrade level of weapon / 10.0)) * damage given
Time to recover the hp is 5000 ms, or on weapon toggle.
Some spell types no longer lock your movement or rotation while they are being casted
You can freely walk, run, and rotate as you are casting them, and pivot cancels work as normal
These include everything EXCEPT: Combustions, Firestorms, and all miracles but Lighting Spear and Darkmoon Blade/Sunlight Blade
Fix to prevent curved swords from stunlocking
Large scale health increase across the board.
Average SL 125 build should be \~3k HP.
Dusk Crown now only increases magic damage.
By using this mod you agree that MetalCrow (the creator) is right about everything, including his Dark Souls opinions. Any statements made to the contrary are parody.