Retro League GX is a demake of Rocket League for older game consoles.
git clone --recurse-submodules
$(SolutionDir)Octave
-project ../Rocket/Rocket.octp
File->Package Project->Windows
. This is needed to generate engine asset files before running the game.File->Package Project
in the Editor, add devenv to the PATH. My devenv for VS 2022 community was located here: C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE
. The resulting "packaged" game will be in the Packaged folder in the reposity root.git clone --recurse-submodules
make -f Makefile_Linux_Editor
to compile the editormake -f Makefile_Linux_Game
to compile the game../Rocket/Build/Linux/RocketEditor.out -project ../Rocket/Rocket.octp
to run the editor and automatically load the RetroLeague project (codename Rocket)File->Package Project->Linux
. This is needed to generate engine asset files before running the game.../Rocket/Build/Linux/Rocket.out -project ../Rocket/Rocket.octp
to run the gameFile->Package Project->Linux
and this will create a "Packaged" in the root directory that is easier to distribute.Alternatively to compiling and executing manually, you can instead open the root folder in Visual Studio Code and you should be able to run the Rocket Editor
and Rocket Game
tasks to compile and launch the game with the correct working directory and project commandline arg.