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michaeljb
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18xx.games
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use `process_to_action` to more
#70
michaeljb
opened
2 months ago
0
general kenobi
#69
michaeljb15
closed
7 months ago
0
update game designer
#68
michaeljb15
closed
7 months ago
0
Action Tree
#67
michaeljb
opened
1 year ago
2
Opal 1.7 experimental
#66
michaeljb
closed
9 months ago
0
idea: step_class() helper function to automatically grab a class for the given step name
#65
michaeljb
opened
1 year ago
0
idea: rspec tests to validate structural things in project
#64
michaeljb
opened
1 year ago
0
idea: Action structure includes step used to process it
#63
michaeljb
opened
1 year ago
0
[Draft] [1822 family] allow combining :tile_lay private company abilities
#62
michaeljb
closed
1 year ago
0
[Draft] [1822 family] allow combining `:tile_lay` private company abilities
#61
michaeljb
closed
1 year ago
0
Script to anonymize, remove undos, and condense fixture files
#60
michaeljb
opened
1 year ago
0
[1822 family] refactor PRIVATE_CLOSE_AFTER_PASS
#59
michaeljb
closed
1 year ago
0
handling of broken games? undo to fixed / archive game; send message to API to mark as broken in DB?
#58
michaeljb
opened
1 year ago
2
[loading/processing efficiency] change skipping actions to be passes added via auto-actions
#57
michaeljb
opened
1 year ago
1
Idea: OR premoves, like in online speed chess
#56
michaeljb
opened
1 year ago
3
rake task to debug a fixture at a given action
#55
michaeljb
closed
1 year ago
0
1868 Wyoming
#54
michaeljb
closed
12 months ago
2
upgrade to opal 1.7.2
#53
michaeljb
closed
3 months ago
0
better pinning/archiving/import_game etc
#52
michaeljb
opened
1 year ago
1
New feature - "auto endgame OR" or something - repeat OR actions for endgame acceleration
#51
michaeljb
opened
1 year ago
3
RuboCop ideas
#50
michaeljb
opened
1 year ago
0
Local QoL things
#49
michaeljb
opened
1 year ago
0
Dougo 1889 - auto action?
#48
michaeljb
opened
1 year ago
0
Better logging when steps are skipped
#47
michaeljb
closed
1 year ago
0
dev mode: don't include all game engine code until needed
#46
michaeljb
closed
3 months ago
0
Document debugging stuff
#45
michaeljb
opened
2 years ago
0
1868WY commits to PR into main repo
#44
michaeljb
closed
1 year ago
6
more hashmaps and less arrays
#43
michaeljb
opened
2 years ago
1
cache available actions
#42
michaeljb
opened
2 years ago
1
highlight log actions from last action?
#41
michaeljb
closed
1 year ago
0
cache dependencies
#40
michaeljb
opened
3 years ago
0
`/tiles/` Fuzzy title matching
#39
michaeljb
closed
3 years ago
0
Js bundle
#38
michaeljb
closed
3 years ago
0
pin stuff - deploy and cleanup
#37
michaeljb
opened
3 years ago
0
minor refactors
#36
michaeljb
opened
3 years ago
0
Only the player who did the latest action should be allowed to undo it
#35
michaeljb
opened
3 years ago
0
new method on game, actor(entity) or something, to only allow the owner to use a private company ability out of turn
#34
michaeljb
closed
3 years ago
0
Game object creation improvements
#33
michaeljb
opened
3 years ago
1
Make a script for the restore-from-db-backup stuff in DEVELOPMENT.md
#32
michaeljb
opened
3 years ago
0
sort games by title, ignoring "18" and whitespace
#31
michaeljb
closed
3 years ago
0
validate/migrate should take advantage of multiple cores
#30
michaeljb
opened
3 years ago
0
separate js bundles for each title
#29
michaeljb
closed
1 year ago
0
game state specs
#28
michaeljb
closed
3 years ago
0
better game specs (more automatic)
#27
michaeljb
closed
3 years ago
1
make client and server aware of commit SHAs, so client can tell when it is out of date
#26
michaeljb
opened
3 years ago
1
site maintenance banner idea
#25
michaeljb
opened
3 years ago
0
possible way to reproduce error banner {}
#24
michaeljb
opened
3 years ago
0
company ability refactors
#23
michaeljb
opened
3 years ago
0
White outlines for track, make track more thicc
#22
michaeljb
closed
1 year ago
0
Train buying interface could use a lot of improvement
#21
michaeljb
opened
3 years ago
1
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