This project implements the Anisotropic Kuwahara Filter in Nuke's Blink Script nodes. The filter is based on the concept presented in the original paper by Kyprianidis et al., and adapted from a GLSL implementation by sofiene71 on ShaderToy.
Original Article: Kyprianidis et al. - Anisotropic Kuwahara Filtering
GLSL Implementation Source: ShaderToy - Anisotropic Kuwahara Filter
The filter is implemented as a Blink Script node, and can be used like any other Blink Script node.
The filter takes the following inputs: