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michalbe
/
cervus
:video_game: tiny WebGL 3d game engine
MIT License
28
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Light should be entity
#88
michalbe
closed
7 years ago
0
Different light types
#87
michalbe
opened
7 years ago
0
Multiple lights
#86
michalbe
closed
7 years ago
0
Ubershader & materials rebuilding
#85
michalbe
closed
7 years ago
0
Add `random` utils to the engine
#84
michalbe
closed
6 years ago
0
Add Wireframe material for light and collision helpers.
#83
michalbe
closed
7 years ago
0
Rewrite shaders to WebGL2.0 [Fixes #65]
#82
michalbe
closed
7 years ago
3
Use `VertexArrayObject` in `Render` component
#81
michalbe
opened
7 years ago
0
Smarter shader management
#80
michalbe
closed
7 years ago
0
RigidBody component [physics]
#79
michalbe
closed
7 years ago
0
Use babel-minify in lieu of closure-compiler-js
#78
stasm
closed
7 years ago
2
Multiple keys for the same direction in `Move` component
#77
michalbe
opened
7 years ago
0
Implement `Entity.clone`
#76
michalbe
opened
7 years ago
0
Add Component.mount()
#75
stasm
closed
7 years ago
0
:busts_in_silhouette: Empty entities fix (Fixes #73)
#74
michalbe
closed
7 years ago
0
Entities without components don't work
#73
michalbe
closed
7 years ago
0
Add game.reset and game.destroy
#72
stasm
closed
7 years ago
0
Component system
#71
michalbe
closed
7 years ago
0
Add color utils: hsl_to_rgb, hsv_to_rgb
#70
stasm
closed
7 years ago
0
A simple event emitter for Game
#69
stasm
closed
7 years ago
0
Rewrite model_loader to using fetch's Promise
#68
stasm
closed
7 years ago
0
Use async/await in model_loader
#67
stasm
closed
7 years ago
2
Blender loader
#66
michalbe
closed
7 years ago
0
Update to WebGL2.0
#65
michalbe
closed
7 years ago
0
Calculate normals when interpolating between frames in Morph component
#64
michalbe
opened
7 years ago
0
Shape morphing
#63
michalbe
closed
7 years ago
0
Remove Babel from the build pipeline
#62
stasm
closed
7 years ago
0
Clean up the public API
#61
stasm
closed
7 years ago
1
Make forward/left movement horizontal
#60
stasm
closed
7 years ago
0
Use Object.assign for intialization from options
#59
stasm
closed
7 years ago
1
Textures support
#58
michalbe
closed
7 years ago
0
When draw frames are skipped multiple update() calls use the same input data
#57
stasm
opened
7 years ago
0
Implement a component system
#56
stasm
closed
7 years ago
1
Mouselook
#55
stasm
closed
7 years ago
3
Add Pointer lock
#54
stasm
closed
7 years ago
2
Time delta passed by Game to Entity.update should be in seconds
#53
stasm
opened
7 years ago
0
Store the source in the root dir
#52
stasm
closed
7 years ago
1
Use default exports and re-exports
#51
stasm
closed
7 years ago
1
Update Rollup to 0.49.0
#50
stasm
closed
7 years ago
0
Docs + examples
#49
michalbe
opened
7 years ago
0
Basic tweens.
#48
michalbe
closed
7 years ago
0
Clean up the math module
#47
stasm
closed
7 years ago
1
Add an optional up arg to Transform.look_at
#46
stasm
opened
7 years ago
1
Add Entity.look_at
#45
stasm
closed
7 years ago
0
Add Entity.origin
#44
stasm
opened
7 years ago
0
Add `Entity.origin`
#43
michalbe
closed
7 years ago
0
Add npm run prod with Closure Compiler and size reporting
#42
stasm
closed
7 years ago
0
Remove rotate_rl, rotate_ud, rotate_along
#41
stasm
opened
7 years ago
0
Entity.look_at
#40
stasm
closed
7 years ago
0
Use Object.assign to set options
#39
stasm
closed
7 years ago
0
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