I have projection mapping working in Unity, however I would ideally like to not be limited by the projection surface. The projection mapping works as expected when the object is in front of the surface:
However, when I put the object behind the screen, it gets covered by the screen (since the screen is being rendered as black) and so I don't see the object when projected.
How could I make it so that I could see through the screen when putting the object behind it?
I'm assuming it has something to do with the shaders and setting them to be transparent?
Nevermind. After much more fiddling with unity rather than the shader itself, I just had to disable the "Render User View" on the first RAT Projection Pass.
I have projection mapping working in Unity, however I would ideally like to not be limited by the projection surface. The projection mapping works as expected when the object is in front of the surface:
However, when I put the object behind the screen, it gets covered by the screen (since the screen is being rendered as black) and so I don't see the object when projected.
How could I make it so that I could see through the screen when putting the object behind it? I'm assuming it has something to do with the shaders and setting them to be transparent?
Thanks.