Open wderstine opened 5 years ago
I was able to fix the problem by adding a deprecated line of code at line 192 of the TCPNetworkStreamer.cs.
So instead of:
server = new TcpListener(listenEP);
I used the port(server_port
) that you put into listenEP
, into a new TcpListener
Like so:
server = new TcpListener(server_port);
I'm having issues with finding Kinect Servers on different IP Schemes even though they are on the same network. So if my Unity App is on XX.XX.76.XX I can connect to any Kinect Server running on the XX.XX.76.1 gateway. But when my Unity App is on XX.XX.94.XX I can't connect to any Kinect Servers on XX.XX.76.1 gateway. The Firewall is down and I can ping between them fine. Is there any reason why this isn't working?