I'm stuck at the step 7 of "scene setup" :
"Add the following two components (scripts) to the MyRoom object (you can use Add Component->RoomAliveToolkit->{ScriptName} in the Inspector to quickly find the scripts from the toolkit):
RATCalibrationData
RATSceneSetup"
I work with Unity 2018.4.18f1 (64-bit) and Visual Studio 2019
first of all, i can't add the script via the "Add component" button of my empty object named MyRoom in the inspector because i can't find it when i type the first letters, even though i imported the RoomAliveToolkit package (Assets > import packages > custom package).
So i simply drag'N'drop the RATCalibrationData and RATSceneSetup scripts from my assets folder into my empty object but then i get this "needs to derive from Monobehavior" error.
1-The public class name is the same as the script name so the error doesn't seem to come from here.
2- I tried to Reset the script in the inspector but that didn't work either...
3 - I tried to add "using System.Collections;
using UnityEditor; under "using UnityEngine" as it appears when i create an empty script but that didn't solved my problem either..
I didn't do anything to the script so it's pretty much still the same :
using UnityEngine;
namespace RoomAliveToolkit
{
///
/// Calibration data asset. This is a component of the scene where the XML calibration file is read that is acquired by the room calibration routines.
/// To obtain a Kinect calibration XML file see CalibrateEnsamble example in RoomAlive Toolkit ProCamCalibration
/// https://github.com/Kinect/RoomAliveToolkit/tree/master/ProCamCalibration
///
[AddComponentMenu("RoomAliveToolkit/RATCalibrationData")]
[ExecuteInEditMode]
public class RATCalibrationData : MonoBehaviour
{
///
/// Flag to signal whether calibration is loaded.
///
public bool IsLoaded { get { return loaded; } }
/// <summary>
/// XML file containing calibration data.
/// </summary>
public TextAsset calibration = null;
private ProjectorCameraEnsemble ensemble;
private bool loaded = false;
public void LoadAsset()
{
if(calibration!=null)
ensemble = ProjectorCameraEnsemble.ReadCalibration(calibration.text);
loaded = true;
}
void Update()
{
}
public ProjectorCameraEnsemble GetEnsemble()
{
if (!loaded)
LoadAsset();
return ensemble;
}
public bool IsValid()
{
return GetEnsemble() != null;
}
void OnValidate()
{
if(IsValid())
{
RATKinectClient[] cameras = GetComponentsInChildren<RATKinectClient>();
RATProjector[] projectors = GetComponentsInChildren<RATProjector>();
foreach(RATKinectClient camera in cameras)
{
if (camera.calibrationData == null)
camera.calibrationData = this;
if(camera.calibrationData==this)
{
camera.LoadCalibrationData();
}
}
foreach (RATProjector projector in projectors)
{
if (projector.calibrationData == null)
projector.calibrationData = this;
if (projector.calibrationData == this)
{
projector.LoadCalibrationData();
}
}
}
}
}
I'm stuck at the step 7 of "scene setup" : "Add the following two components (scripts) to the MyRoom object (you can use Add Component->RoomAliveToolkit->{ScriptName} in the Inspector to quickly find the scripts from the toolkit): RATCalibrationData RATSceneSetup"
I work with Unity 2018.4.18f1 (64-bit) and Visual Studio 2019
first of all, i can't add the script via the "Add component" button of my empty object named MyRoom in the inspector because i can't find it when i type the first letters, even though i imported the RoomAliveToolkit package (Assets > import packages > custom package). So i simply drag'N'drop the RATCalibrationData and RATSceneSetup scripts from my assets folder into my empty object but then i get this "needs to derive from Monobehavior" error.
1-The public class name is the same as the script name so the error doesn't seem to come from here. 2- I tried to Reset the script in the inspector but that didn't work either... 3 - I tried to add "using System.Collections; using UnityEditor; under "using UnityEngine" as it appears when i create an empty script but that didn't solved my problem either..
I didn't do anything to the script so it's pretty much still the same :
using UnityEngine;
namespace RoomAliveToolkit { ///
/// Calibration data asset. This is a component of the scene where the XML calibration file is read that is acquired by the room calibration routines.
/// To obtain a Kinect calibration XML file see CalibrateEnsamble example in RoomAlive Toolkit ProCamCalibration
/// https://github.com/Kinect/RoomAliveToolkit/tree/master/ProCamCalibration
///
[AddComponentMenu("RoomAliveToolkit/RATCalibrationData")]
[ExecuteInEditMode]
public class RATCalibrationData : MonoBehaviour
{
///
/// Flag to signal whether calibration is loaded.
///
public bool IsLoaded { get { return loaded; } }
}