microsoft / durabletask-netherite

A new engine for Durable Functions. https://microsoft.github.io/durabletask-netherite
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Netherite

Netherite is a distributed workflow execution engine for Durable Functions (DF) and the Durable Task Framework (DTFx).

It is of potential interest to anyone developing applications on those platforms who has an appetite for performance, scalability, and reliability.

As Netherite is intended to be a drop-in backend replacement, it does not modify the application API. Existing DF and DTFx applications can switch to this backend with little effort. However, we do not support migrating existing task hub contents between different backends.

Getting Started

To get started, you can either try out the sample, or take an existing DF app and switch it to the Netherite backend. You can also read our documentation.

The hello sample.

For a comprehensive quick start on using Netherite with Durable Functions, take a look at hello sample walkthrough, and the associated video content. We included several scripts that make it easy to build, run, and deploy this application, both locally and in the cloud. Also, this sample is a great starting point for creating your own projects.

Configure an existing Durable Functions app for Netherite.

If you have a .NET Durable Functions application already, and want to configure it to use Netherite as the backend, do the following:

For more information, see the .NET sample, the Python sample, or the TypeScript sample.

Configure an existing Durable Task Application for Netherite.

If you have an application that uses the Durable Task Framework already, and want to configure it to use Netherite as the backend, do the following:

For more information, see the DTFx sample.

Why a new engine?

The default Azure Storage engine stores messages in Azure Storage queues and instance states in Azure Storage tables. It executes large numbers of small storage accesses. For example, executing a single orchestration with three activities may require a total of 4 dequeue operations, 3 enqueue operations, 4 table reads, and 4 table writes. Thus, the overall throughput quickly becomes limited by how many I/O operations Azure Storage allows per second.

To achieve better performance, Netherite represents queues and partition states differently, to improve batching:

To learn more about the Netherite architecture, our VLDB 2022 paper is the best reference. There is also an earlier preprint paper on arXiv.

For some other considerations about how to choose the engine, see the documentation.

Status

The current version of Netherite is 2.1.0. Netherite supports almost all of the DT and DF APIs.

Some notable differences to the default Azure Table storage provider include:

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution.

When you submit a pull request, a CLA-bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repositories using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

Security

Microsoft takes the security of our software products and services seriously, which includes Microsoft, Azure, DotNet, AspNet, Xamarin, and our GitHub organizations.

If you believe you have found a security vulnerability in any Microsoft-owned repository that meets Microsoft's Microsoft's definition of a security vulnerability, please report it to us at the Microsoft Security Response Center (MSRC) at https://msrc.microsoft.com/create-report. Do not report security vulnerabilities through GitHub issues.

Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.