Closed erikdahlstrom closed 6 years ago
LOD merge causes the tangents from the highest LOD to be used where it really should use the tangents from the appropriate LOD instead.
I think all that's needed is a line in GLTFLODUtils.cpp::AddGLTFNodeLOD: ... AddIndexOffset(primitive.tangentsAccessorId, accessorOffset); ...
LOD merge causes the tangents from the highest LOD to be used where it really should use the tangents from the appropriate LOD instead.
I think all that's needed is a line in GLTFLODUtils.cpp::AddGLTFNodeLOD: ... AddIndexOffset(primitive.tangentsAccessorId, accessorOffset); ...