This project contains a collection of tools and libraries to modify and optimize glTF assets.
Additionally the repository includes a command line tool that uses these steps in sequence in order to convert a glTF 2.0 core asset for use in the Windows Mixed Reality home, following the published documentation. The latest release of the Windows Mixed Reality Asset converter is available on the releases tab.
The current release includes code for:
This project consumes the following projects through NuGet packages:
This project can be built using Visual Studio 2017 Update 4 on Windows 10 Fall Creators Update (16299.0).
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com.
When you submit a pull request, a CLA-bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the MIT License.