Closed najadojo closed 6 years ago
Did you have a collection of test assets that are typically used?
I start with all the gltf samples, that's a quick and easy litmus test. I also use a few assets from actual apps, and more recently I've been using a few from Poly, Remix3D and some environments. If you need help I can send some assets on Monday.
Roberto
From: Jamie Marconi notifications@github.com Sent: Saturday, July 7, 2018 1:09:28 PM To: Microsoft/glTF-Toolkit Cc: Roberto Sonnino; Comment Subject: Re: [Microsoft/glTF-Toolkit] Add a Specular Glossiness to Metallic Roughness conversion step to workflows. (#36)
Did you have a collection of test assets that are typically used?
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@najadojo Let me know if I can help you to complete this PR - lots of goodness here :)
I haven't completed testing these changes yet and I've been moved on to other work... I'll try and finish that up in my free time.
@Dharnidharka this last commit will fix #39, using mesh compressed assets as input. You can grab a release binary on the artifacts page.
@robertos this PR is ready for merging.
@najadojo Thank you for the fix :)
Add a Specular Glossiness to Metallic Roughness conversion step to workflows. Refactored texture loading and packing utils into generic textures utils. Resolved packing, resizing and compressing texture issues with sRGB and alpha channels. Update draco build to allow for ARM.
Also includes #34 and #35.