Closed marpe closed 5 years ago
Thanks for opening this issue. There have been a handful of requests to optimize the result. These include removing unused textures, and de-duplicating textures and meshes. We haven't had an opportunity to address these issues but pull requests would certainly be welcome.
I noticed that after the conversion of the spec gloss textures to metal rough that they still are present in the output
Here's the sheets compared between 1.5.0 and 1.6.0 when running
glTF-Toolkit/glTF-Toolkit.Test/Resources/gltf/WaterBottle/WaterBottle.gltf
. The spec gloss textures are still present in the textures/images arrays in 1.6.0 (indices: 0, 1, 5, 6).