Closed mhurliman closed 5 years ago
@mhurliman I just pushed a PR (#13) that updates the GLTF.CPP NuGet to a version that supports this change.
I'm pretty sure all the requested changes have been made. Not sure how to mark these change requests as completed on here. Should be ready for merging.
@mhurliman I'll take a look at your latest changes now :) Thanks for all the work!
Ping @mhurliman - let me know how I can help you make the changes to get your PR merged in :)
The work done in this forked repo provides the ability to perform DirectXMesh functionality on described meshes. This includes an optimization pass, as specified by the DirectXMesh GitHub wiki pages (https://github.com/Microsoft/DirectXMesh/wiki), plus the ability to generate normals and tangents. This also provides the option of selecting different output formats: separated or combined primitives (submeshes), interleaved or combined stream for the vertex data themselves. This allows the user to choose between flexibility, compression, and rendering performance.