Emulates a MIDI output controller.
You will need to connect a MIDI via serial, radio or bluetooth get it to "talk" to the MIDI output device.
for Bluetooth, use the bluetooth midi package.
for bridge applications like Hairless MIDI, call useRawSerial
midi.useRawSerial()
Place a ||midi play tone||
block to play a single note (on channel 1).
The frequency is mapped to the nearest note.
midi.playTone(Note.A, music.beat(BeatFraction.Whole))
Place a ||midi tone on||
block to start a tone (on channel 1).
Place a ||midi tone off||
to turn it off.
midi.toneOn(Note.A)
midi.toneOn(Note.B)
basic.pause(music.beat())
midi.toneOff(Note.A)
midi.toneOff(Note.B)
Place a ||midi play drum||
block to play a drum sound. This blocks plays sounds on channel 10 which is reserved for drums.
midi.playDrum(DrumSound.HandClap)
Place a ||midi pitch bend||
block to applying a sound bending effect to channel 1.
midi.pitchBend(8192 + input.acceleration(Dimension.X) * 8)
You can access and manipulate individual channels using the ||midi channel||
block.
Channels are indexed from 1 to 16 and mapped internally to 0..15.
let piano = midi.channel(1);
let piano = midi.channel(1);
piano.note(30, music.beat(BeatFraction.Whole));
let piano = midi.channel(1);
piano.noteOn(30);
basic.pause(100)
piano.noteOff(30)
let trumpet = midi.channel(2);
trumpet.setInstrument(MidiInstrument.Trumpet);
The pitch bend expects values between 0..16383
where 8192
means no bend.
let piano = midi.channel(1);
piano.pitchBend(8192 + input.acceleration(Dimension.X) * 8)
You can use radio to send MIDI messages from various @boardname@ and play them via Hairless MIDI.
radio.setGroup(10)
// routes all radio messages via radio
midi.setTransport(function (data: Buffer) {
led.toggle(3, 4)
radio.sendBuffer(data);
})
// proxies all radio buffers to serial
radio.onReceivedBuffer(function (buffer: Buffer) {
serial.writeBuffer(buffer);
led.toggle(4, 4);
})
// test send message
input.onButtonPressed(Button.A, function () {
led.toggle(0, 0)
midi.playTone(Note.C, 500)
})
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