miicck / dont-get-lost

A procedurally generated videogame.
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Memory usage for large maps #50

Open miicck opened 1 year ago

miicck commented 1 year ago

Possible memory leaks?

tlivesay commented 1 year ago

Things definitely get out of hand when you zoom way out in the mini-map. May be good to set guardrails for how much stuff to load in general.

miicck commented 1 year ago

Mitigated by: a315995612c0d152a7d6a74daf9b0fcac7caa6be But should double check memory usage settles back down when going from large render range to small render range.