This projects attempts to provide platform-independent access to windowing system and input devices on desktop/laptop computers using GLFW 3 and above.
NodeJS While v0.6.5+ work in many cases, some missing features for typed arrays are only available in v0.7.x. So we recommend at least v0.7.5.
GLEW (http://glew.sourceforge.net/) GLEW is used to find OpenGL extensions in a cross-platform manner.
GLFW (http://www.glfw.org/) GLFW is a simple multi-platform framework for opening a window, creating an OpenGL context, and managing input.
AntTweakBar (http://www.antisphere.com/Wiki/tools:anttweakbar) AntTweakBar allows programmers to quickly add a light and intuitive graphical user interface into graphic applications to interactively tweak parameters on-screen.
All of these libraries are cross-platform. node-glfw provides a Javascript wrapper to access native methods in GLFW and AntTweakBar. See example of usage in node-webgl/test/cube.js.
Once dependent libraries are installed, do
npm install node-gyp
npm install --save bindings nan
node-gyp rebuild
Use Homebrew
brew install pkg-config glfw3 anttweakbar glew
Use apt-get or similar package manager
sudo apt-get install libxrandr-dev libxinerama-dev libxcursor-dev libfreeimage-dev libglew-dev libxi-dev
Download AntTweakBar
cd AntTweakBar/src
make
sudo cp ../include/* /usr/local/include
sudo cp ../liblibAntTweakBar.* /usr/local/lib
Download GLFW3 (do not use apt-get install libglfw-dev
, it is wrong version)
cd glfw
mkdir build
cd build
cmake ..
make
sudo make install
Have Visual Studio (Express version works fine) installed.
Windows dependencies are bundled with this package, so npm install node-glfw
should work out-of-box. The binary packages for Windows on their respective web site above do work as well but you'll need to change the path in bindings.gyp
to point to where you installed them, includes and libs.
node test/test.js
to see a colored triangle with mouse tracking in the command-line. This indicates all is installed correctly.