mikhmha / terrain_generator

Procedural 3D terrain generator using Bezier surfaces and Perlin noise.
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terrain_generator

A procedural 3D terrain generator made with OpenGL and modern C++ that generates terrain with variable detail and smoothness using Bezier Surfaces and Perlin Noise. The generated terrain can be dynamically tesselated during run-time using a tesselation shader.

Generated terrain surfaces can also be used in ray-tracing applications, or decomposed into extremely fine collision meshes for use in real-time collision detection systems.

Video coming soon~

Requires:

06