This work (the WORK) was created by Milo Yip (the AUTHOR), who has been a game developer for more than 20 years.
The books shown in the WORK represent knowledge/skills that may/should be acquired by game programmers. There are other important ways of learning, such as practicing, courses, industrial/academic conferences/publications, etc.
The AUTHOR has not been sponsored by any authors/publishers of the books, except that he was the translator for the Chinese version of Game Engine Architecture.
Comments are welcome but the AUTHOR reserved the rights of modification.