Bluelobster server crashed when CWz tried to do an extremely large protection (the whole sky above y=200 I think). Maybe that wasn't a good idea, but here are the errors generated in debug.txt:
11:48:51: ERROR[main]: ERROR: An unhandled exception occurred: createSector(): pos. over limit
11:48:51: ERROR[main]: stack traceback:
11:48:51: ERROR[main]: [C]: in function 'add_entity'
11:48:51: ERROR[main]: ...inetest/bin/../games/bluelobster_game/mods/areas/pos.lua:209: in function 'markPos2'
11:48:51: ERROR[main]: ...inetest/bin/../games/bluelobster_game/mods/areas/pos.lua:139: in function 'setPos2'
11:48:51: ERROR[main]: ...inetest/bin/../games/bluelobster_game/mods/areas/pos.lua:81: in function 'func'
11:48:51: ERROR[main]: ...chaoswormz/minetest/bin/../builtin/game/chatcommands.lua:40: in function <...chaoswormz/minetest/bin/../builtin/game/chatcommands.lua:29>
11:48:51: ERROR[main]: /home/chaoswormz/minetest/bin/../builtin/game/register.lua:341: in function </home/chaoswormz/minetest/bin/../builtin/game/register.lua:329>
I haven't looked at the lines referenced yet, but maybe you could point me in the right direction for why it crashed?
Thanks,
deezl
Bluelobster server crashed when CWz tried to do an extremely large protection (the whole sky above y=200 I think). Maybe that wasn't a good idea, but here are the errors generated in debug.txt:
I haven't looked at the lines referenced yet, but maybe you could point me in the right direction for why it crashed? Thanks, deezl