Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well. Minetest 5.0.0+
Optional support for following mods:
Open the tab Settings -> All Settings -> Mods -> areas
to get a list of all
possible settings.
For server owners: Check settingtypes.txt
and modify your minetest.conf
according to the wanted setting changes.
1) Specify the corner positions of the area you would like to protect. Use one of the following commands:
/area_pos set
and punch the two corner nodes to set them./area_pos set1/set2
and punch only the first or second corner node to
set them one at a time./area_pos1/2
to set one of the positions to your current position./area_pos1/2 X Y Z
to set one of the positions to the specified
coordinates.2) Protect the selected area by running one of the following commands:
/set_owner <OwnerName> <AreaName>
-- If you have the areas
privilege./protect <AreaName>
-- If you have the areas
privilege or the server
administrator has enabled area self-protection.The area name is used only for informational purposes and has no functional importance.
For example: /set_owner SomePlayer Mese city
3) You now own an area. You may now add sub-owners to it if you want to (see command /add_owner
). Before using the /add_owner
command you have to
select the corners of the sub-area as you did in step 1.
If your markers are still around your original area and you want to grant
access to your entire area you will not have to re-set them. Use /select_area
to place the markers at the corners of an existing area if you've reset your
markers and want to grant access to a full area.
The /add_owner
command expects three arguments:
For example: /add_owner 123 BobTheBuilder Diamond lighthouse
/protect <AreaName>
-- Protects an area for yourself. (if
self-protection is enabled)
/set_owner <OwnerName> <AreaName>
-- Protects an area for a specified
player. (requires the areas
privilege)
/add_owner <ParentID> <OwnerName> <ChildName>
-- Grants another player
control over part (or all) of an area.
/rename_area <ID> <NewName>
-- Renames an existing area.
/list_areas
-- Lists all of the areas that you own, or all areas if you
have the areas
privilege.
/find_areas <Regex>
-- Finds areas using a Lua regular expresion.
For example, to find castles:
/find_areas [Cc]astle
/remove_area <ID>
-- Removes an area that you own. Any sub-areas of that
area are made sub-areas of the removed area's parent, if it exists.
If the removed area has no parent its sub-areas will have no parent.
/recursive_remove_areas <ID>
-- Removes an area and all sub-areas of it.
/change_owner <ID> <NewOwner>
-- Change the owner of an area.
/area_info
-- Returns information about area configuration and usage.
/select_area <ID>
-- Sets the area positions to those of an existing
area.
/area_pos {set,set1,set2,get}
-- Sets the area positions by punching
nodes or shows the current area positions.
/area_pos1 [X,Y,Z|X Y Z]
-- Sets area position one to your position or
the one supplied.
/area_pos2 [X,Y,Z|X Y Z]
-- Sets area position two to your position or
the one supplied.
/areas_cleanup
-- Removes all ownerless areas.
Useful for cleaning after user deletion, for example using /remove_player.
/area_open <ID>
-- Toggle open/closed the specified area for everyone.
/area_faction_open <ID> <faction>
-- Toggle open/closed the specified
area for members of the faction. Factions are created and managed by
playerfactions mod.
Copyright (C) 2013-2017 ShadowNinja
Copyright (C) 2015-2020 various contributors
Licensed under the GNU LGPL version 2.1 or later. See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt