minetest-mods / areas

A rewrite of the node_ownership Minetest mod with many new features.
GNU Lesser General Public License v2.1
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management minetest-mod protection

Areas mod for Minetest

Dependencies

Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well. Minetest 5.0.0+

Optional support for following mods:

Configuration

Open the tab Settings -> All Settings -> Mods -> areas to get a list of all possible settings.

For server owners: Check settingtypes.txt and modify your minetest.conf according to the wanted setting changes.

Tutorial

1) Specify the corner positions of the area you would like to protect. Use one of the following commands:

2) Protect the selected area by running one of the following commands:

The area name is used only for informational purposes and has no functional importance.

For example: /set_owner SomePlayer Mese city

3) You now own an area. You may now add sub-owners to it if you want to (see command /add_owner). Before using the /add_owner command you have to select the corners of the sub-area as you did in step 1.

If your markers are still around your original area and you want to grant access to your entire area you will not have to re-set them. Use /select_area to place the markers at the corners of an existing area if you've reset your markers and want to grant access to a full area.

The /add_owner command expects three arguments:

  1. The ID number of the parent area (the area that you want to add a sub-area to).
  2. The name of the player that will own the sub-area.
  3. The name of the sub-area. (can contain spaces)

For example: /add_owner 123 BobTheBuilder Diamond lighthouse

Commands

License

Copyright (C) 2013-2017 ShadowNinja

Copyright (C) 2015-2020 various contributors

Licensed under the GNU LGPL version 2.1 or later. See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt