The hack that I used to guess the text height for the area list display on the HUD is computed based on the server's font_size setting. This works fine in singleplayer but it will break in multiplayer if a client has a different font_size setting than the server.
The ideal solution for this would be support for bottom-alignment (and right-alignment, for completeness) of text in the core.
The hack that I used to guess the text height for the area list display on the HUD is computed based on the server's
font_size
setting. This works fine in singleplayer but it will break in multiplayer if a client has a differentfont_size
setting than the server.The ideal solution for this would be support for bottom-alignment (and right-alignment, for completeness) of text in the core.