A merge of all the vehicles from:
"Mesecars" by paramat.
"Car" by Esteban.
"Boats" by PilzAdam.
"Hovercraft" by Stuart Jones.
28 vehicles currently.
All CAR01's can carry 3 passengers.
Disable vehicles by going to your Minetest Settings.
Adding new vehicles is a simple matter of:
.lua
file on its appropiate folder for the vehicle based on one of the existing ones.settingtypes.txt
for users to enable/disable it.init.lua
to load the vehicle dofile(minetest.get_modpath("vehicle_mash") .. "/NAME_OF_VEHICLE.lua")
Unzip the archive, rename the folder to vehicle_mash
and place it in
../minetest/mods/
GNU/Linux: If you use a system-wide installation place it in ~/.minetest/mods/.
If you only want this to be used in a single world, place the folder in worldmods/ in your world directory.
For further information or help, see:\ https://wiki.minetest.net/Installing_Mods
Copyright (C) 2015-2016 blert2112 and contributors\ Copyright (C) 2019-2022 Panquesito7 (halfpacho@gmail.com) and contributors
All licenses of previous works, of course, apply (see credits below). As far as the work I did... It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. Baked it for a while and set it on the counter to cool. What I mean is, make what you will of it, it matters not to me.
See LICENSE.md
for more information.
default
(included in Minetest Game)lib_mount
vehicle_mash
2.1.0 for MT 5.0.0+.vehicle_mash
2.0 for MT 0.4.12+ (may work on older versions).There are no pending tasks to do yet.
v2.4.0 1/12/2022
lib_mount
.v2.3.0 2/12/2021
README.md
.README.md
.v2.2.2 6/02/2020
v2.2.1 5/28/2020
screenshot.png
.README.md
.v2.2 5/15/2020
settingtypes.txt
to select enabled cars.README.md
.v2.1 6/10/2019
mod.conf
for name, description and dependencies.v2.0 8/13/2016
v1.4 5/19/2015
v1.3 5/5/2015
v1.2 5/1/2015
v1.1 4/25/2015
v1.0 4/24/2015
Report bugs or suggest ideas by creating an issue.\ If you know how to fix an issue, consider opening a pull request.