Google AdMob extension for OpenFL applications. Working on both Android and iOS. Code is heavily based on NMEX extension which is pretty much outdated right now. This forked version updates the Google Play Services library to the revision 20. It was only tested on Android.
Instructions
haxelib git admob https://github.com/mkorman9/admob-openfl
command<haxelib name="admob" />
import admob.AD;
AD.init(ADMOB_ID, AD.LEFT, AD.BOTTOM, AD.BANNER_PORTRAIT, false);
where arguments are following:
AD.LEFT
or AD.RIGHT
AD.TOP
or AD.BOTTOM
AD.BANNER_PORTRAIT
or AD.BANNER_LANDSCAPE
(see google's documentation)AD.show();
AD.hide();
Prerequisites on iOS
<ios linker-flags="-force_load __PATH_TO_THE_HAXELIB_DIR__/admob/git/ndll/iPhone/libGoogleAdMobAds.a" />
don't forget to replace ```__PATH_TO_THE_HAXELIB_DIR__``` with real path to your haxelib, in most cases it will be ```/usr/lib/haxe/lib```
2. After creating XCode project, drag libGoogleAdMobAds.a to Project Settings->Build Phases->Link with binaries
3. (Optional) You can rebuild binaries on Mac OSX using five simple commands:
cd PATH_TO_THE_HAXELIB_DIR/admob/git/project haxelib run hxcpp Build.xml -Diphoneos haxelib run hxcpp Build.xml -Diphoneos -DHXCPP_ARMV7 haxelib run hxcpp Build.xml -Diphonesim haxelib run hxcpp Build.xml
**Prerequisites on Android**
1. Copy android-template directory to your project
2. Add following code to your project.xml:
```xml
<java path="android-template/libs/google-play-services.jar" if="android" />
<template path="android-template/AndroidManifest.xml" rename="AndroidManifest.xml" if="android" />
<template path="android-template/src/org/haxe/lime/GameActivity.java" rename="src/org/haxe/lime/GameActivity.java" if="android" />
<template path="android-template/res" rename="res" if="android" />