Open GeorgeS2019 opened 9 months ago
Hi @GeorgeS2019 , Thanks for notifying me. What issues are you having? For me it works on both Linux (Ubuntu) and Windows, but it's not that straight forward..
The documentation warned that .NET plugins is still a bit experimental, but I might have done something wrong as well.. I'm new to making Godot plugins, so I'll do some more reading this weekend :)
And I should probably write some documentation as well. I'll do it once I've finished the raw importer (should allow users to specify how the RAW files should be imported - and maybe add support for another format or two)
I compare the Godot codes to the Unity code.
Beside the shader and compute shader (there are now NEW Godot compute shader demo project under the Repos Godot Demo Project), the port should be straight forwards.
I compare the Godot codes to the Unity code.
Beside the shader and compute shader (there are now NEW Godot compute shader demo project under the Repos Godot Demo Project), the port should be straight forwards.
Thanks! I'll have a look at that too :)
This works,
https://github.com/mlavik1/GodotVolumeRendering/commit/616e82e7
Not the latest ones