A simple, lightweight c++ WebSockets server library wrapped around the popular libwebsockets c library.
Create a class that extends WebSocketServer
and implement the following callbacks
void onConnect( int socketID ); // New websocket connection
void onMessage( int socketID, const string& data ); // Message received from connected client
void onDisconnect( int socketID ); // Client disconnect
void onError( int socketID, const string& message ); // Networking error
Then simply instantiate your server and call run()
MyServer s = MyServer( 8080 ); // MyServer extends WebSocketServer listening on port 8080
s.run( );
At any arbitrary time, you can push a message to a client by calling send( int socketID, string data )
.
If your server is more complex and needs to monitor its own connections in addition to WebSocket connections, you can manage your own event loop. Instead of calling s.run( )
, use the s.wait( )
function. A good illustration of this is located in examples/multiPollServer/multiPollServer.cpp
setValue( int socketID, const string& name, const string& value );
and getValue( int socketID, const string& name );
Check out the examples directory for fully implemented illustrations. There is a basic echo and chat server as well as a more complex server that manages multiple poll( )
loops. They should demonstrate how easy this library is to use and serve as basic scaffolding for your projects.
This is built on top of warmcat's wonderful, lightweight libwebsocket c library. To install:
mnisjk@localdev ~ $ git clone git://git.libwebsockets.org/libwebsockets
mnisjk@localdev ~ $ cd libwebsockets
mnisjk@localdev libwebsockets $ cmake .
mnisjk@localdev libwebsockets $ make
mnisjk@localdev libwebsockets $ sudo make install
All examples have Makefiles, so simply run make
and then run the example. When creating your own projects, your compile commands will look like the following:
mnisjk@localdev ~ $ g++ -w -DLOG_TO_STDOUT=1 -omyserver Util.cpp WebSocketServer.cpp myserver.cpp -lwebsockets
mnisjk@localdev ~ $ ./myserver