issues
search
moistbois
/
Moist-Liberation-APR
Fork of KP Liberation, tailored for a small server. Focused on a more realistic experience while still being enjoyable.
Other
5
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Replace createVehicleCrew with fn_createCrew
#30
carlmylo
opened
1 week ago
0
Change MSP naming convention
#29
doxus
closed
4 weeks ago
0
Have enemies scramble jets if you're in the air too long
#28
TubaHorse
opened
4 months ago
0
AI resupply playeraction in FOB
#27
doxus
opened
5 months ago
1
Fix typo
#26
doxus
closed
6 months ago
0
Integrate VAM
#25
carlmylo
closed
6 months ago
0
Lower min and max spawn ranges for opfor
#24
doxus
closed
7 months ago
0
Feature/msp nato names
#23
doxus
closed
7 months ago
0
Fix issue with civilian informant being incapturable
#22
doxus
closed
7 months ago
0
Fix RPT error in vehicle save manager
#21
doxus
closed
7 months ago
0
Save fuel, cargo fuel and damage of the vehicles
#20
doxus
closed
8 months ago
0
Add FullHeal cooldown
#19
doxus
closed
8 months ago
0
Display actual vehicle name for MSPs in the build list
#18
doxus
closed
8 months ago
0
Green Sea Preset Ideas:
#17
carlmylo
closed
6 months ago
2
Expand Radio Antenna (READ: Copy Antistasi Towers)
#16
carlmylo
opened
8 months ago
0
Restrict Full Heal
#15
carlmylo
closed
8 months ago
1
Rework Sector Defenders
#14
carlmylo
opened
8 months ago
0
Rework Sector Loss Flow
#13
carlmylo
opened
8 months ago
0
Tie Cases to Map Progression
#12
carlmylo
closed
6 months ago
1
Multiple MSP Setup
#11
carlmylo
closed
8 months ago
1
Poopoo hueys
#10
TiredSloth69
closed
8 months ago
0
Outdated asset ref
#9
TiredSloth69
closed
8 months ago
0
Make me an actual flamethrower tank
#8
TiredSloth69
closed
8 months ago
1
Ace Cargo Capacity Investigation
#7
TiredSloth69
closed
8 months ago
3
Redundant variant
#6
TiredSloth69
closed
11 months ago
1
Make AI Target Mobile Respawns
#5
carlmylo
opened
1 year ago
0
Persistent vehicle damage, fuel, and ammo
#4
carlmylo
closed
8 months ago
2
Hide a few UI elements
#3
carlmylo
closed
6 months ago
1
Populate FFE spotter list in Init.sqf via enemy preset case.
#2
carlmylo
closed
8 months ago
1
Separate Sector Size Per Base Type
#1
carlmylo
closed
1 year ago
1