moshner / 5e-homebrew

5e Homebrew Rules
GNU General Public License v3.0
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5e-homebrew

5e Homebrew Rules

In this repo I will log all the homebrew rules for my D&D 5e game that we follow.

Requesting Rules

Use the "Issues" tab to request a new rule, provide your reasoning, and and idea or two on how it should be written.

Voting

Using Github's 'reactions' feature you can +1 requests that you like. Feel free to also leave a comment on it.

Approved Homebrew Rules

Buying Magic Ammunition

Magical ammunition such as arrows or bolts can be obtained at 50 for full value based on rarity leve. So 50 +1 Arrows would cost 1d6x100gp as per the DMG's magic item price guide.

This is different than paying 1/2 price for only one arrow or bolt.

Buying Potions/Oils

Magical consumables other than ammunition cost 1/10 the magic item cost instead of 1/2 as listed in the DMG's magic item price guide.