We have left some code for "pods" dormant [assets here] and code in the [pre_declutter_main] branch, it was going to be a feature that little escape pods pop out of the planet and that you could pick them up and drop them at a safe zone to evacuate the planet, but we have little interest investing time in that direction now.
You have to fly around in your UFO, preferably with friends, crashing into approaching asteroids to stop them from hitting the planet surface.
Just make sure you all start on the same epoch! The first person to create the epoch sets the number of approaching asteroids in each wave.
Standalone Binary
sudo apt install libglfw3 libglfw3-dev
git clone https://github.com/mrbid/AstroImpact
cd AstroImpact
make
./bin/fat
Installer (.deb)
sudo apt install libglfw3 libglfw3-dev
git clone https://github.com/mrbid/AstroImpact
cd AstroImpact
make deb
sudo dpkg -i bin/fat.deb
(fat.cfg) or (.config/fat.cfg) or (~/.config/fat.cfg)
NUM_ASTEROIDS 1337
MSAA 16
AUTOROLL 1
CENTER_WINDOW 1
CONTROLS 0
LOOKSENS 10
ROLLSENS 10
The CONTROLS setting in the config file allows you to swap between roll and yaw for mouse x:l=>r.
Make sure you have Network Time Protocol (NTP) enabled, the game relies on syncing epoches between machines for many aspects of networking.
Make sure you have UDP port 8086 forwarded from your router.
To connect to a custom server the Launcher can be used, but it's probably best to use the deb package which comes bundled with the launcher.
You can also connect to a custom server via the argv parameters when launching the game from the console:
Argv: <start epoch> <server host/ip> <num asteroids> <msaa 0-16> <autoroll 0-1> <center window 0-1> <control-type 0-1> <mouse sensitivity (0.001+)> <roll sensitivity (0.001+)>
e.g: astroimpact 1713589505 192.168.0.1
Any assets not attributed here have been created specifically for this project, any assets made for this project automatically share the same license as the project itself. Some textures have been generated using Easy Diffusion.
https://www.solarsystemscope.com/textures/