mrlem / siage3d

SImple Android Game Engine - 3D, the easy way
GNU General Public License v3.0
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perf: textured are cached, not materials... #54

Closed mrlem closed 4 years ago

mrlem commented 4 years ago

When using DSL. So sadly, we repeat a lot of memory objects & gl calls for each object.

mrlem commented 4 years ago

Advanced sample scene frame: 2742 commands issued. To be compared with after, but should be dramatically better.

mrlem commented 4 years ago

The same sample, after material reuse: 933 commands issues