Actual Behavior: When player jumps from a point higher than where they land, player speed is a soft float after they fall past the point where the jump-off point.
Expected Behavior: Player continues to fall at consistent gravity rate after passing the jump-off point.
Actual Behavior: When player jumps from a point higher than where they land, player speed is a soft float after they fall past the point where the jump-off point. Expected Behavior: Player continues to fall at consistent gravity rate after passing the jump-off point.