A playable demo is available.
Currently there are two playable levels, accessible from the world map. Players can collect treasures (for points) and the portal gem (to activate the portal), jump over hazards and creatures (which cause death on contact), and complete the level by exiting through the portal. There is a brief animation when the player dies before they are returned to the world map (if they have lives remaining) or shown a "Game Over" screen.
All artwork are rough stand-ins (I'm learning how to make pixel art alongside building the game).
The code in this repository is licensed under the MIT License. Images in imgs
and documentation
are not currently licensed. Font is being used in compliance with OFL (a copy of which is in the fonts
directory). The Ebitengine logo was made by Hajime Hoshi and is licensed under the Creative Commons Attribution-NoDerivatives 4.0 license.
Playable Level
World Map
Main Menu
I haven't decided yet whether to include things like weapons or jump modifiers (looking at you, pogo stick from the Commander Keen games). I like the idea of building a game where you have a weapon, but very limited ammo (across the entire game) and it is encouraged that you find non-lethal solutions where you can, acknowledging that sometimes it's the only option.
This game is heavily influenced by my love of the Commander Keen series (I played both trilogies as a kid and discovered the lost episode in college), Cosmo's Cosmic Adventure, and Cave Story.