Open mrwonko opened 2 years ago
For machinima, allow real-time VR camera operation, with optional steady shot, Dolly etc. Cutscenes, too.
Useful for pre-vis for my movie projects, too!
Besides direct motion capture, also allow puppeteering, real-time or keyframed. Learn about real puppeteering first?
One large obstacle towards a LibreJA are the animations, and humanoid.gla in particular.
IANAL, but I think motion capturing a human actor imitating the non-libre animations might be far enough removed.*
And wouldn't it be cool to have tools for that in the game? I want to add VR anyway, so why not do VR Motion Capture? My VIVE already gives me head and hand tracking, add in a camera with depth capture and I could overlay my body in VR for reference, and track it, then play the original animation for reference and imitate it.
Will benefit from, if not require, animation retargeting (#6). That would also enable performance capture
* At least if they use a new skeleton. Which would not be compatible with existing playermodels? Could retarget animations to both libre and proprietary skeleton? #16