mrwonko / TheseusJA

How much of Jedi Academy can I replace before it stops being Jedi Academy? Let's find out!
GNU General Public License v2.0
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VR MoCap #9

Open mrwonko opened 2 years ago

mrwonko commented 2 years ago

One large obstacle towards a LibreJA are the animations, and humanoid.gla in particular.

IANAL, but I think motion capturing a human actor imitating the non-libre animations might be far enough removed.*

And wouldn't it be cool to have tools for that in the game? I want to add VR anyway, so why not do VR Motion Capture? My VIVE already gives me head and hand tracking, add in a camera with depth capture and I could overlay my body in VR for reference, and track it, then play the original animation for reference and imitate it.

Will benefit from, if not require, animation retargeting (#6). That would also enable performance capture


* At least if they use a new skeleton. Which would not be compatible with existing playermodels? Could retarget animations to both libre and proprietary skeleton? #16

mrwonko commented 2 years ago

For machinima, allow real-time VR camera operation, with optional steady shot, Dolly etc. Cutscenes, too.

Useful for pre-vis for my movie projects, too!

mrwonko commented 2 years ago

Besides direct motion capture, also allow puppeteering, real-time or keyframed. Learn about real puppeteering first?