OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.
Our aims are to:
Currently, the most stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state.
Rough support for Jedi Outcast single player is also available, however this should be considered heavily work in progress. This is not currently actively worked on or tested. OpenJK does not have Jedi Outcast multiplayer support.
Please use discretion when making issue requests on GitHub. The JKHub sub-forum is a better place for support queries, discussions, and feature requests.
OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG.
Installing and running OpenJK:
GameData/
folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData
.openjk.x86.exe
(Windows), openjk.i386
(Linux 32-bit), openjk.x86_64
(Linux 64-bit) or the OpenJK
app bundle (macOS), depending on your operating system.Linux Instructions
If you do not have a windows partition and need to download the game base.
GameData/
folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData
.macOS Instructions
If you have the Mac App Store Version of Jedi Academy, follow these steps to get OpenJK runnning under macOS:
brew install sdl2
./Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/
OpenJK.app
or OpenJK SP.app
/Users/<USER>/Library/Application Support/OpenJK/