Open BeckyYork opened 6 years ago
I'm not sure I understand, are you talking about experimental effects? Because they're not currently integrated in the app.
Or by "from scratch" do you mean 3 grade one, 3 grade two etc... until you have the requirements met to craft 5 grade five?
by "from scratch" i mean starting from a stock frame shift drive - what would be ideal is knowing what materials will be required to get it all the way up to grade 5. For example, if you put "frame shift drive" on your shopping list, it just loads up all the materials, doubling up where required if things are used for multiple grades and you can put in the quantities you think you'll need (eg 10?) as you do now. better to collect too many than too little :)
A problem in this: the amount is not always the same. Sometimes when I upgrade 3 exactly the same legacy devices, I count of course how many times I have to press the button. It can be 10, 8, and then again 10 times. Somehow it makes no sense. For the last time, to upgrade to grade 5, I just assume 10 times, and I'm usually good. (sorry to butt in :) )
INARA has done this quite well. I would love to see EDEngineer also go in this direction, as it makes a lot more sense with the updated crafting system.
I had never seen that. Thanks for the tip. But you have to enter the number of rolls yourself. I think it is easier to take a look at EdEngineer, see how many rolls I have for every grade and know right away what stuff (probably) is needed.
Would it be possible to have materials per blueprint?
Eg, if I want grade 5 Frameshift drive, from scratch, then I'll need...
Atypical Discrupted Wake Echoes Chemical Processors Phosphorus Strange Wake Solutions Chemical Distillery Eccentric Hyperspace Trajectories Manganese Arsenic Chemical Manipulators Datamined Wake Exceptions
Assuming you have all the engineers to grade 5, splitting the blueprints up into grades doesn't really make any sense any more.
Honestly I looked at this list, shed a tear; I thought engineering was bad before... lol