msarilar / EDEngineer

An overlay to track Elite Dangerous blueprints progress in real time
MIT License
509 stars 173 forks source link

Linux support #596

Open Gobidev opened 3 years ago

Gobidev commented 3 years ago

Thanks to steamplay, Elite Dangerous is playable on Linux without any issues and as the Linux gaming playerbase is constantly growing, official EDEngineer linux builds or a documentation on how to build the project would be a welcome addition.

Kenst1092 commented 2 years ago

Second this. ED is also more stable on Linux, at least from an Odyssey standpoint. Also would like to have EDEngineer for the Shopping List functionality so I can track down what exactly do I need for on-foot engineering.

Admiralfeb commented 2 years ago

I'm looking at the process to get this working in Linux. Whether I have to:

Short term, I'll likely do the instance/prefix. Long term, for my own coding skills, I'd play with blazor and dotnet.

msarilar commented 2 years ago

Some parts of the application would not be portable (most notably the shortcut handling + notifications ...) but bits of it should be reusable yes. If it runs as is within wine then great but I'd be surprised if it does. The best bet I think for you is to fork / start over from the .json files that contain blueprints and ingredients. Good luck!

ThornedRose commented 2 years ago

I tried running this through WINE today and couldn't get past the installer. It starts fine but eventually comes up with an error at "launching program" (which I can't copy-past because it's not selectable so attaching a screenshot) and goes no further. I can run EDDiscovery and EDHM+UI no problem from this prefix and they work mostly great. It would help to know what requirements EDEngineer has so I can check my WINE prefix actually has them installed. image