Open Gobidev opened 3 years ago
Second this. ED is also more stable on Linux, at least from an Odyssey standpoint. Also would like to have EDEngineer for the Shopping List functionality so I can track down what exactly do I need for on-foot engineering.
I'm looking at the process to get this working in Linux. Whether I have to:
Short term, I'll likely do the instance/prefix. Long term, for my own coding skills, I'd play with blazor and dotnet.
Some parts of the application would not be portable (most notably the shortcut handling + notifications ...) but bits of it should be reusable yes. If it runs as is within wine then great but I'd be surprised if it does. The best bet I think for you is to fork / start over from the .json files that contain blueprints and ingredients. Good luck!
I tried running this through WINE today and couldn't get past the installer. It starts fine but eventually comes up with an error at "launching program" (which I can't copy-past because it's not selectable so attaching a screenshot) and goes no further. I can run EDDiscovery and EDHM+UI no problem from this prefix and they work mostly great. It would help to know what requirements EDEngineer has so I can check my WINE prefix actually has them installed.
Thanks to steamplay, Elite Dangerous is playable on Linux without any issues and as the Linux gaming playerbase is constantly growing, official EDEngineer linux builds or a documentation on how to build the project would be a welcome addition.