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multitheftauto
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amx
MTA AMX compatibility layer.
zlib License
31
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8
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GetPlayerWeaponState
#41
Disinterpreter
closed
4 years ago
3
New notify functions
#40
Disinterpreter
closed
4 years ago
1
MySQL in SAMP
#39
Disinterpreter
closed
4 years ago
4
GetVehicleParamsSirenState and small fix with hash
#38
Disinterpreter
closed
4 years ago
0
SHA256_PassHash
#37
Disinterpreter
closed
4 years ago
0
GetPlayerCamera*
#36
Disinterpreter
opened
4 years ago
0
GetVehicleParamsSirenState
#35
Disinterpreter
closed
4 years ago
1
EnablePlayerCameraTarget
#34
Disinterpreter
opened
4 years ago
0
AttachCameraToPlayerObject, AttachObjectToObject and AttachPlayerObjectToVehicle
#33
Disinterpreter
opened
4 years ago
0
Runtime problem
#32
Disinterpreter
opened
4 years ago
8
Deprecated Allow* functions
#31
Disinterpreter
closed
4 years ago
1
SendDeathMessageToPlayer
#30
Disinterpreter
opened
4 years ago
0
GetVehicleParamsCarWindows
#29
Disinterpreter
opened
4 years ago
0
NetStats_*
#28
Disinterpreter
opened
4 years ago
1
CreateExplosionForPlayer
#27
Disinterpreter
closed
4 years ago
0
Add issue template
#26
Disinterpreter
closed
4 years ago
1
BlockIpAddress and UnBlockIpAddress
#25
Disinterpreter
opened
4 years ago
1
Object Camera Collision functions
#24
Disinterpreter
opened
4 years ago
0
ObjectMaterial
#23
Disinterpreter
opened
4 years ago
0
SHA256_PassHash
#22
Disinterpreter
closed
4 years ago
0
New textdraw functions (>0.3x)
#21
Disinterpreter
opened
4 years ago
0
ApplyActorAnimation
#20
Disinterpreter
opened
4 years ago
0
GetPlayerWeaponState
#19
Disinterpreter
closed
4 years ago
1
GetVehicleComponentType
#18
Disinterpreter
closed
4 years ago
0
SetPlayerShopName
#17
Disinterpreter
opened
4 years ago
0
All NPC Functions
#16
Disinterpreter
opened
4 years ago
0
LimitPlayerMarkerRadius
#15
Disinterpreter
opened
4 years ago
3
Working with objects
#14
Disinterpreter
opened
4 years ago
0
Use templates to generate an array of natives
#13
theSpool
closed
4 years ago
0
Create LICENSE
#12
qaisjp
closed
4 years ago
2
Inefficient garage opening code
#11
qaisjp
opened
4 years ago
1
Add premake
#10
qaisjp
closed
4 years ago
4
Better and reliable method for determining native being called
#9
theSpool
closed
4 years ago
0
License
#8
theSpool
closed
4 years ago
6
Use a better AMX version
#7
theSpool
closed
4 years ago
0
Can't handle "dynamic" AMXs and inconsistent AMX handling overall.
#6
theSpool
closed
4 years ago
0
Refactor sycalls.lua
#5
Disinterpreter
closed
4 years ago
2
Function validation test
#4
Disinterpreter
opened
4 years ago
2
Use C++11 range based loops
#3
qaisjp
closed
4 years ago
0
RemoveBuildingForPlayer
#2
qaisjp
closed
4 years ago
5
Revive amx
#1
qaisjp
closed
4 years ago
1
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