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murkland
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tango-legacy
last generation rollback netplay for mega man battle network / 前世代のロックマンエグゼのロールバックネットプレイ
GNU Affero General Public License v3.0
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current implementation of input delay is incorrect
#54
bigfarts
closed
2 years ago
1
investigate using subspace for TURN
#53
bigfarts
opened
2 years ago
0
use mCPUComponent instead of the horrible way we do it today
#52
bigfarts
closed
2 years ago
0
Added QoL update for UX improvements
#51
ChocolatCat
closed
2 years ago
0
improve fastforward performance
#50
bigfarts
opened
2 years ago
3
Add frame dumping to replayviewer.
#49
luckytyphlosion
opened
2 years ago
2
inputs received from remote after battle end do not get discarded correctly sometimes
#48
bigfarts
closed
2 years ago
2
crash in _glfwPlatformPollEvents
#47
bigfarts
closed
2 years ago
1
support music patch or just play music separately
#46
bigfarts
opened
2 years ago
0
pve battles are broken
#45
bigfarts
closed
2 years ago
0
general memory corruption issues
#44
bigfarts
closed
2 years ago
1
don't allow EXE6/BN6 to connect to each other
#43
bigfarts
closed
2 years ago
0
romcrc32 is not stored correctly in replays
#42
bigfarts
closed
2 years ago
0
init packet sometimes gets received before battle is initialized on local side
#41
bigfarts
closed
2 years ago
0
drop extra inputs if received after battle end
#40
bigfarts
closed
2 years ago
0
replay desync
#39
bigfarts
closed
2 years ago
0
store game version info in replayview
#38
bigfarts
closed
2 years ago
1
allow matchmaking from within the game
#37
bigfarts
closed
2 years ago
0
replayview should read full buffer even on short reads
#36
bigfarts
closed
2 years ago
0
improve frame catchup
#35
bigfarts
closed
2 years ago
1
don't allow triple/single battle mismatches
#34
bigfarts
closed
2 years ago
2
better support for triple battle
#33
bigfarts
closed
2 years ago
1
if input buffer overflows, drop the connection
#32
bigfarts
closed
2 years ago
1
for triple battles, alternate the host/client
#31
bigfarts
closed
2 years ago
0
add EXE6 support
#30
bigfarts
closed
2 years ago
1
don't white out the screen in the comm menu
#29
bigfarts
closed
2 years ago
0
do not expose host v client choice to user
#28
bigfarts
closed
2 years ago
0
optimization: if committed and dirty state are the same frame, do not fast forward
#27
bigfarts
closed
2 years ago
2
add 64f pause before sending custscreen data
#26
bigfarts
closed
2 years ago
0
crash in AudioToolbox`MEMixerChannel::MixInputProc
#25
bigfarts
closed
2 years ago
3
Prettified Client and Added Hub ASCII
#24
ChocolatCat
closed
2 years ago
0
segfault in github.com/pion/dtls/v2.(*Conn).readAndBuffer
#23
bigfarts
closed
2 years ago
1
Added hub.bat to execute client-server startup
#22
ChocolatCat
closed
2 years ago
1
sound is mega ass
#21
bigfarts
opened
2 years ago
3
client tfcing host blastman with blastman causes tick desync
#20
bigfarts
closed
2 years ago
1
add frame delay
#19
bigfarts
closed
2 years ago
0
fatal error: unexpected signal during runtime execution
#18
bigfarts
closed
2 years ago
1
support controller remapping
#17
bigfarts
closed
2 years ago
1
mux: failed to read from packetio.Buffer short buffer
#16
bigfarts
closed
2 years ago
1
blip_read_samples crashes on startup
#15
bigfarts
closed
2 years ago
1
battle_update__call__battle_copyInputData hijack is possibly unsafe
#14
bigfarts
closed
2 years ago
6
PA custom screen cust hp bug interaction doesn't work
#13
bigfarts
opened
2 years ago
0
reset state properly after link battle ends
#12
bigfarts
closed
2 years ago
0
investigate skipped copy in battle_copyInputData
#11
bigfarts
opened
2 years ago
0
hp desyncs on hp bug
#10
bigfarts
closed
2 years ago
1
custhpbug doesn't work
#9
bigfarts
closed
2 years ago
3
state sometimes desyncs
#8
bigfarts
closed
2 years ago
3
handle remote disconnect more gracefully
#7
bigfarts
closed
2 years ago
2
support rollback netplay
#6
bigfarts
closed
2 years ago
1
have more stages than lan's HP
#5
bigfarts
closed
2 years ago
6
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