mwhicks-dev / splat-alpha

2D platforming game engine based in C++ and built on top of the SFML multimedia suite.
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Client::set_framerate_limit segfault #14

Closed mwhicks-dev closed 5 months ago

mwhicks-dev commented 6 months ago

For mysterious reasons, set_framerate_limit likes to crash out when I set the framerate limit to anything except 60fps. Add -DDEBUG code/valgrind test to figure it out.