2D platforming game engine based in C++ and built on top of the SFML multimedia suite.
Tests (via Docker):
docker build -t SPlat/test . && docker run -it --rm SPlat/test
Build (Makefile generated with CMake):
build/
directory.make -j$(nproc) client server
to build the client-server../server
to run the server demo../client
to run the client demo.I use the following libraries in this implementation:
Thanks to all 3rd parties for their contributions!