mwhicks-dev / splat-alpha

2D platforming game engine based in C++ and built on top of the SFML multimedia suite.
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Refactor GetAssetEvent into ClientReadAssetEvent and create ServerReadAssetEvent with shared superclass #59

Closed mwhicks-dev closed 5 months ago

mwhicks-dev commented 5 months ago

I like CRUD keywords and also want for the server to handle this one differently (pass properties string to context or throw)