Server-side stuff. Spawnpoint will be a !(loaded) Asset with no size whose position is used to determine where Assets are placed given a SpawnAsset event.
SpawnAsset will be an event that sets the target asset as loaded and sets its position to the same position as the Spawnpoint global on the server-side. This will not do anything on the client-side when raised except push the event to the server.
DespawnAsset will simply set the target asset as !(loaded) on the server-side. This will also just push from the client side.
Server-side stuff. Spawnpoint will be a
!(loaded)
Asset with no size whose position is used to determine where Assets are placed given a SpawnAsset event.SpawnAsset will be an event that sets the target asset as
loaded
and sets its position to the same position as theSpawnpoint
global on the server-side. This will not do anything on the client-side when raised except push the event to the server.DespawnAsset will simply set the target asset as
!(loaded)
on the server-side. This will also just push from the client side.