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myst6re
/
makoureactor
Final Fantasy VII field archive editor
GNU General Public License v3.0
55
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11
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Basic DebianBuilding
#151
sithlord48
closed
2 years ago
0
Crash when renaming a script group
#150
myst6re
closed
2 years ago
1
ff7tk update and more
#149
sithlord48
closed
2 years ago
2
JP Font rendering artifacts
#148
myst6re
closed
2 years ago
0
Incorrect opcode description for opcode 0x74
#147
DLPB2
closed
2 years ago
1
Ctrl+K shortcut for Tutorials/Sounds does not work
#146
futcharist
closed
2 years ago
2
Ability to use more than 8 colour palettes in dialogue boxes.
#145
chrcoluk
opened
2 years ago
3
Update qt and fft7k
#144
sithlord48
closed
2 years ago
1
Prepare for ff7tk v0.81.0
#143
sithlord48
closed
2 years ago
1
Feature/special editors
#142
myst6re
closed
2 years ago
0
deploy additional Qt Dlls for ff7tk
#141
sithlord48
closed
2 years ago
0
Includeff7tkdll
#140
sithlord48
closed
2 years ago
1
Missing ff7tk.dll in continous builds
#139
julianxhokaxhiu
closed
2 years ago
3
use ff7tkRedist
#138
sithlord48
closed
2 years ago
1
List widget cleanup
#137
sithlord48
closed
2 years ago
0
Convert SIGNALS and SLOTS to Qt5 signals and slots
#136
sithlord48
closed
2 years ago
3
Use ff7tk's DialogPreview
#135
sithlord48
closed
2 years ago
0
Feature/simplified vars
#134
myst6re
closed
2 years ago
0
New opcode memory layout
#133
myst6re
closed
2 years ago
0
3D model preview does not update when current group change
#132
myst6re
closed
2 years ago
0
Create consol calclator.cs
#131
Randeerwithanage
closed
3 years ago
1
Custom opcode 1B have a long jump
#130
myst6re
closed
3 years ago
0
Qt6 changes
#129
myst6re
closed
3 years ago
0
ComboBox to list items in add item to inventory opcode
#128
myst6re
opened
3 years ago
2
Feature/appimage
#127
myst6re
closed
3 years ago
0
Window.bin file created by Makou Reactor breaks FFNx soft reset.
#126
chrcoluk
closed
2 years ago
3
cleanup ff7tk-git workdir
#125
sithlord48
closed
3 years ago
0
CMake with FF7Tk
#124
myst6re
closed
3 years ago
0
Develop
#123
myst6re
closed
3 years ago
0
Ability to add/remove models and animations on PS version
#122
myst6re
opened
3 years ago
0
Update Deployment token
#121
sithlord48
closed
3 years ago
1
Release/1.8.5
#120
myst6re
closed
3 years ago
0
[Request] Field Models editor: Preview directional lighting in editor
#119
HeyItsLollie
opened
3 years ago
2
Request: Ability to edit Field Model data for FF7-PS1
#118
HeyItsLollie
closed
3 years ago
6
"LZS bad header" message when importing sections of Uncompressed field.
#117
LaZar00
closed
3 years ago
1
Export/Import of current map results in inconsistencies
#116
LaZar00
closed
3 years ago
3
{PAUSE} tags not working. Softocks game.
#115
TsukiyoX
closed
3 years ago
5
Replace text on all fields
#114
Tsunamods
closed
3 years ago
1
Allow copy paste in field list
#113
myst6re
opened
3 years ago
0
window.bin gzip compression header is not exactly like the original file format
#112
myst6re
closed
3 years ago
1
When rotation or animation speed is 0, the game crashes
#111
myst6re
opened
3 years ago
0
Models do not appear in preview window bottom left
#110
DLPB2
closed
3 years ago
2
It is not possible to edit window coordinates, width and height in some cases
#109
Greengoblin007
closed
3 years ago
5
Crash when entering walkmesh viewer with Opengl disabled
#108
DLPB2
closed
3 years ago
0
Random crashes
#107
DLPB2
closed
2 years ago
3
auto expand closes back to compact every time you edit
#106
DLPB2
closed
3 years ago
1
Open uncompressed fields + Fix add/remove field crashes
#105
myst6re
closed
3 years ago
0
Multiple crashes when saving a LGP archive after deleting a field
#104
myst6re
closed
3 years ago
0
Do not use Command+Q on Mac OSX
#103
myst6re
closed
3 years ago
0
BUG: Incorrect update of X/Y values of Doors in Walkmesh for Door > 0
#102
LaZar00
closed
3 years ago
0
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