An Objective-C port of the $P gesture recognizer to be used in iOS applications.
From the $P website:
The $P Point-Cloud Recognizer is a 2-D gesture recognizer designed for rapid prototyping of gesture-based user interfaces. In machine learning terms, $P is an instance-based nearest-neighbor classifier with a Euclidean scoring function, i.e., a geometric template matcher. $P is the latest in the dollar family of recognizers that includes $1 for unistrokes and $N for multistrokes. Although about half of $P's code is from $1, unlike both $1 and $N, $P does not represent gestures as ordered series of points (i.e., strokes), but as unordered point-clouds. By representing gestures as point-clouds, $P can handle both unistrokes and multistrokes equivalently and without the combinatoric overhead of $N. When comparing two point-clouds, $P solves the classic assignment problem between two bipartite graphs using an approximation of the Hungarian algorithm. The $P recognizer is distributed under the New BSD License agreement.
Vatavu, R.-D., Anthony, L. and Wobbrock, J.O. (2012). Gestures as point clouds: A $P recognizer for user interface prototypes. Proceedings of the ACM Int'l Conference on Multimodal Interfaces (ICMI '12). Santa Monica, California (October 22-26, 2012). New York: ACM Press, pp. 273-280.
All gesture recognizer files are located in libs/DollarP
. Just drag this folder into your Xcode project. See the code of the demo app on how to use the recognizer.
GestureViewController.m
is the implementation file where a new recognizer is added to the view:
- (void)viewDidLoad {
[super viewDidLoad];
dollarPGestureRecognizer = [[DollarPGestureRecognizer alloc] initWithTarget:self
action:@selector(gestureRecognized:)];
[gestureView addGestureRecognizer:dollarPGestureRecognizer];
}
If you want to add the default templates:
[dollarPGestureRecognizer setPointClouds:[DollarDefaultGestures defaultPointClouds]];
When a gesture is recognized, a DollarPResult
object contains the name and score of the gesture:
- (void)gestureRecognized:(DollarPGestureRecognizer *)sender {
DollarResult *result = [sender result];
[resultLabel setText:[NSString stringWithFormat:@"Result: %@ (Score: %.2f)",
[result name], [result score]]];
}
Since the recognizer does not continuously calculate possible gestures, you need to call recognize
at some point:
[dollarPGestureRecognizer recognize];
(Depending on your needs, you could also extend DollarPGestureRecognizer
to perform the recognition in the touchesEnded
delegate method.)
See CustomizeViewController.m
. You can either add preprocessed templates (DollarPointCloud
) or add new templates on the fly.
To add all current points as a gesture:
[gestureRecognizer addGestureWithName:name];
DollarDefaultGestures.m
shows you how to add a new preprocessed template:
NSArray *points = @[
[[DollarPoint alloc] initWithId:@1 x:0 y:100],
[[DollarPoint alloc] initWithId:@1 x:50 y:0],
[[DollarPoint alloc] initWithId:@2 x:50 y:0],
[[DollarPoint alloc] initWithId:@2 x:100 y:100]
];
DollarPointCloud *pointCloud = [[DollarPointCloud alloc] initWithName:@"Roof" points:points];
[[dollarPGestureRecognizer pointClouds] addObject:pointCloud];
This would add a new gesture called "Roof" with two different strokes consisting of two points each as a new preprocessed template.
DollarPGestureReconizer
is just a "facade" for DollarP
, integrated into iOS gesture recognizers.
However, you could also use DollarP
directly and write your own recognizer on top of it using the methods addGesture
, recognize
and the property pointClouds
from DollarP.h
.
Customize/Add to existing type
).