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nadako
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Ash-Haxe
Port of Ash entity framework to Haxe
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Fix name collisions in NodeMacro
#43
gogoprog
opened
3 years ago
0
Setter Haxe 4 compatible
#42
alamboley
opened
5 years ago
1
Further Haxe 4 ClassMap change
#41
kuremu
opened
5 years ago
1
Add 'ecs' tag to haxelib entry
#40
DimuDesigns
opened
6 years ago
0
changed ClassMap for Haxe 4
#39
0xA3
opened
6 years ago
1
Replaced Class<Dynamic> to Class<T> in components accessors
#38
gogoprog
opened
6 years ago
3
FixedTickProvider incomplete?
#37
jacobparis
opened
7 years ago
0
Adds .contains() methods to Engine, EntityList and ComponentPool.
#36
jan-niestadt
closed
1 year ago
0
Fix crash bug in Engine.removeAllSystems().
#35
jan-niestadt
closed
1 year ago
2
Prevent addSystem/removeSystem during update
#34
gogoprog
closed
8 years ago
3
Test can be built with hamcrest 2.0.1
#33
gogoprog
closed
8 years ago
1
Tests failed with haxe 3.3.0
#32
gogoprog
closed
8 years ago
2
improve type-safety
#31
boozook
closed
11 months ago
0
Limiting Frame Ticks
#30
ashes999
opened
8 years ago
1
Haxelib includes asteroids example
#29
ashes999
opened
8 years ago
0
Comparison between different ash ports
#28
T1mL3arn
opened
8 years ago
0
Faster component adding
#27
scriptorum
closed
9 years ago
5
Add ability to set priority when adding Systems to EngineState
#26
IkonOne
closed
8 years ago
0
EngineStates do not allow you to specify System Priority.
#25
IkonOne
closed
8 years ago
3
For Each in EngineStateMachine breaks Dependencies
#24
IkonOne
closed
8 years ago
1
Haxe not HaXe
#23
markknol
closed
9 years ago
0
Burp extends Node<Burp>
#22
scriptorum
opened
9 years ago
2
Fix "'haxelib git' not work" issue #20
#21
boozook
closed
9 years ago
1
"haxelib git" not work
#20
boozook
closed
9 years ago
0
Fix error in Engine.removeAllSystems not setting next to null on removed systems.
#19
jamiltron
closed
9 years ago
0
Updated KeyPoll.hx and added getKeysDown() method
#18
dimumurray
closed
9 years ago
0
Added 'hasState' method to EntityStateMachine.hx and Engine.StateMachine.hx
#17
dimumurray
closed
9 years ago
0
"dead code elimination" issue fix
#16
eliasku
closed
9 years ago
3
"dead code elimination" (-dce full)
#15
eliasku
closed
10 years ago
1
Don't null next and previous in SignalBase.removeAll
#14
jamiltron
closed
10 years ago
2
ClassMap.keys() slows down over time
#13
scriptorum
closed
10 years ago
1
Entity ID and IDs map in engine
#12
theor
opened
11 years ago
0
Optimization: Type safe GenericListIterator
#11
gamedevsam
opened
11 years ago
1
Consider using untyped component.constructor for Entity.add() for Flash target
#10
Glidias
opened
11 years ago
0
EntityList.hx and List<T>
#9
ghost
closed
9 years ago
3
On Neko targets, SignalBase.remove() fails to find and remove the listener.
#8
scriptorum
closed
11 years ago
4
Implementing Generic for Node class?
#7
Glidias
opened
11 years ago
1
Changed EntityState components not added in order
#6
scriptorum
closed
11 years ago
5
EntityState components not added in order
#5
scriptorum
closed
11 years ago
0
MacOS target fails to compile asteroids
#4
pixels4nickels
closed
11 years ago
2
Macro Nodes
#3
mikecann
opened
11 years ago
1
When using Ash-HaXe with NME, neko target crashes with run-time error. HTML5 target succeeds occasionally.
#2
brodavi
closed
11 years ago
6
Asteroids: Weak referenced event listeners break key press detection in HXCPP
#1
13rac1
closed
11 years ago
0