nanite / Simple-Discord-Rich-Presence

Simple Discord Rich Presence
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Simple Discord Rich Presence (SDRP)

What is SDRP?

SDRP is a simple Discord Rich Presence client for Minecraft that allows you to display your current Minecraft status on Discord.

How do I use SDRP?

Caveats

We always will attempt to use an image called loading and an image called menu for when the game is loading or is on the main menu respectively. If you do not have these images, the mod will simply fail to display an image for these states.

Using custom images

If you are not using the KubeJS integration then you will need to follow the our convention for naming images and language keys. The convention is as follows:

So for this to work, you'd need to have an image added to your Discord apps rich presents settings under the name of the dimension you want to support.

If I wanted to support the end and the overworld for example. Their names are as follows minecraft:overworld, minecraft:the_end. We ignore the minecraft: part and name the images the_end and overworld. We then add a language key to the language Json for both the Image Key and Name:

{
  "sdrp.overworld": "Overworld",
  "sdrp.overworld.in": "In the Overworld"
}

What we support out of the box

Dimensions

We omit the modid from the dimension name and use the name instead. So minecraft:overworld becomes overworld.

Not all of these dimensions have example images with-in the images folder

Languages

{
  "sdrp.logo": "Pack Logo",
  "sdrp.mainmenu": "Main Menu",
  "sdrp.overworld.in": "In Overworld",
  "sdrp.overworld": "Overworld",
  "sdrp.the_nether.in": "In Nether",
  "sdrp.the_nether": "Nether",
  "sdrp.the_end.in": "In The End",
  "sdrp.the_end": "The End",
  "sdrp.compact_world.in": "In Compact World",
  "sdrp.compact_world": "Compact World",
  "sdrp.dungeon.in": "In Dungeon World",
  "sdrp.dungeon": "Dungeon World",
  "sdrp.spatial_storage.in": "In Spatial Storage",
  "sdrp.spatial_storage": "Spatial Storage",
  "sdrp.otherside.in": "In Otherside",
  "sdrp.otherside": "Otherside",
  "sdrp.paradise_lost.in": "In Paradise Lost",
  "sdrp.paradise_lost": "Paradise Lost",
  "sdrp.mining": "Mining Dimension",
  "sdrp.mining.in": "In Mining dimension"
}

Config

{
  "clientId": 1000000000,   // Your Discord application ID
  "enabled": true,          // Whether or not the mod is enabled
  "screenEvent": false,     // Disables the `menu` and `loading` images
  "clientJoinEvent": false, // Disables the level join events which will prevent the mod from showing the level you are in
  "logState": false,        // Enables developer logging of the state json being sent to Discord
}

Config Buttons (6.0.2+)

Buttons can be added by adding the following to the mods config file.

Restrictions

If you do not want to have buttons, you can leave the buttons array empty.

{
  "...": "See above", // See above
  "buttons": [
    {
      "label": "Google",
      "url": "https://www.google.com"
    },
    {
      "label": "Yahoo",
      "url": "https://www.yahoo.com"
    }
  ]
}

KubeJS Integration

Note!

KubeJS Support is only support in 3.0.0+ for 1.19.2 and 4.0.3+ for 1.20.1+.

KubeJS no longer supports Forge or Fabric so support for KubeJS as of 1.20.4+ is limited to just the NeoForge version of our mod

Only KubeJS 6+ is supported!

Via KubeJS we expose the following methods:

3.0.6+ and 4.0.3+

In 3.0.6+ and 4.0.3+ we expose a couple of new events to help with some KubeJS weirdness as well as the above methods.

kubejs/startup_script/sdrp.js

sdrp.dimension_change((event) => {
  const dimPath = event.level.dimension().location().getPath();
  event.updateSDRPState(`sdrp.${dimPath}.in`, `sdrp.${dimPath}`, "dimPath");
});

File path for illustration purposes only, you can put this file anywhere in the kubejs folder.

The event object has the following properties:

Without our events

Example of how to change the state when a player joins a world.

kubejs/startup_script/sdrp.js

// KubeJS 6+
// This might be the wrong event class for 1.20+, I didn't check
ForgeEvents.onEvent('net.minecraftforge.event.entity.EntityJoinWorldEvent', event => {
  if (event.getEntity().type === "entity.minecraft.player") {
    if (event.getWorld().isClientSide()) {
      const dimPath = event.getWorld().dimension().location().getPath();
      SDRP.setState(`sdrp.${dimPath}.in`, `sdrp.${dimPath}`, "dimPath");
    }
  }
})