Generate Blender Rigify armatures for VRM models.
The latest version of this addon has been developed with:
and supports both the VRM 0.x and 1.0 format. This addon has been tested using VRoid's sample avatars. If you're using an older version of Blender (2.x or 3.x), use version 0.1.1 of this addon.
Download vrm_rigify.zip
from the releases page.
Install VRM Add-on for Blender if it is not already installed.
Open Blender and go to Edit
> Preferences
> Add-ons
:
Click on Install...
and select vrm_rigify.zip
.
Check the box next to the addon to enable it:
Ensure the addons Import-Export: VRM format
and Rigging: Rigify
are also enabled.
In the same Blender Preferences
window, go to Interface
.
Check the box labelled Developer Extras
. This is necessary to show the addon's commands in Blender's operator
search menu:
Import a VRM model by going to File
> Import
> VRM
:
Select the imported armature object in the outliner:
Go to Edit
> Operator Search...
or press F3
:
Search for Generate Rigify armature for VRM model
and press Enter
:
The Rigify armature has now been generated! It will appear as Armature.rig
in the outliner:
Note that location of Armature.rig
and Armature.metarig
in the outliner may differ depending on the last selected
collection.
Expand the (now hidden) imported armature object and select the meshes inside it:
While the meshes are selected, select the generated Armature.rig
Rigify armature.
Right click and select Parent
> Armature Deform
:
The meshes should now be parented to the new armature. Expand the contents of the new armature object in the outliner:
For each mesh, under their Modifiers
, move any armature modifiers to the top of
the modifier list, before all other modifiers:
You do not have to do this if there are no other modifiers present.
You can now pose the model by entering Pose Mode
:
(Optional) Remove any objects that are no longer needed:
This addon is licensed under the MIT license. The VRM avatar pictured is AvatarSample_A belonging to VRoid.