The multiplayer mod uses the following code to populate the SteamID into VTOL;
newVehicle.name = $"Client [{players[playerID].cSteamID}]";
Would it be possible to take this information and use it to identify players in a recording of a multiplayer session, instead of everyone being Alpha 0-0?
The multiplayer mod uses the following code to populate the SteamID into VTOL; newVehicle.name = $"Client [{players[playerID].cSteamID}]";
Would it be possible to take this information and use it to identify players in a recording of a multiplayer session, instead of everyone being Alpha 0-0?