Open BlmVay opened 6 months ago
Supplement: The Unity version I described above is just the version I have tested. Regarding the Unity version, I guess this problem should exist in any version.
Hi, please report issues to Unity directly. This is an unofficial mirror of the Unity packages and your report here won't reach the Unity devs unfortunately
Okay, thank you for the reminder.
Do I need to close this issue?
Unity version 2020.3.47 or Unity6000.0.0 When recording or capturing a panorama in an HDRP project, the Game view will be blurry, and so will the output images/videos.
clue:
I tried it, in Camera360Input.cs. Set the camera's enabled to false before calling Camera.RenderToCubemap, and then set it to true. Can output correct results. But GameView still displays something strange.
I have tested that in Unity's HDRP project, when the camera's enabled is true. Calling Camera.RenderToCubemap, the image obtained is only 64x64 in size. When I set the camera's enabled to false and then call it, the result is normal.