needle-mirror / com.unity.recorder

The Recorder allows you to capture and save data from the Unity Editor during Play mode: animations, videos, images, audio, AOVs, and more. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
https://docs.unity3d.com/Packages/com.unity.recorder@5.1/manual/index.html
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In the HDRP project, the 360View mode output results are abnormal. #4

Open BlmVay opened 6 months ago

BlmVay commented 6 months ago

Unity version 2020.3.47 or Unity6000.0.0 When recording or capturing a panorama in an HDRP project, the Game view will be blurry, and so will the output images/videos.

clue:

  1. I tried it, in Camera360Input.cs. Set the camera's enabled to false before calling Camera.RenderToCubemap, and then set it to true. Can output correct results. But GameView still displays something strange.

  2. I have tested that in Unity's HDRP project, when the camera's enabled is true. Calling Camera.RenderToCubemap, the image obtained is only 64x64 in size. When I set the camera's enabled to false and then call it, the result is normal.

BlmVay commented 6 months ago

Supplement: The Unity version I described above is just the version I have tested. Regarding the Unity version, I guess this problem should exist in any version.

marwie commented 6 months ago

Hi, please report issues to Unity directly. This is an unofficial mirror of the Unity packages and your report here won't reach the Unity devs unfortunately

BlmVay commented 6 months ago

Okay, thank you for the reminder.

BlmVay commented 6 months ago

Do I need to close this issue?